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Ocean Nomad Doubloons News & Guides
Ocean Nomad: Raft Survival Survival Tips, Cheats, And Strategy Guide for Beginners
Ocean Nomad: Raft Survival is a popular survival game, where players are floating in the middle of the ocean on a few wooden planks. Your goal here is to collect resources to expand the raft. Craft gear and weapons to fight off ferocious sharks, sail to islands and survive. To keep you survive in the game, below, Mmocs.com has listed some of the principal points of Ocean Nomad you should know about before the play of the game.
Instead of building a whole row of nets, alternate between net square and foundation square. The odds that something is going to 'shoot the gap' between them is minimal, even if you are precisely perpendicular to the direction you are going. And if there is any sort of angle (which is virtually certain after the first time you get spun around), then the odds of anything slipping past approaches zero. Meanwhile, you halve the amount of resources needed to snag flotsam floating past.
You only need to build nets on two perpendicular angles, an 'L' or 'T' shape shape if you like. How you set it up is entirely up to you, your sense of aesthetics, and how easily you can access the nets for collection.
Start small, build tall. Because many islands require a second or third story access point to reach the top with the chest full of goodies, A 5x5 or 7x7 raft is going to be plenty of floor space, especially if you start building up. For your first island, you can build a ramp of 45* angle roof up to the top of the island, if you have enough room. Just remember that you're probably going to lose most of that construction. Still might be worth it if you get enough scrap, metal ingot, or other rare and valuable goodies from it. Plus you'll probably make your wood back in the trees you can gain access to and chop down. But with two or three levels, you'll have more than enough square footage to do whatever you want.
Having said that, you really need a 5x5 raft before you start doing research, and make sure nothing critical is on the edge of the raft, as the shark tends to vastly prefer attacking the edge of the raft over a central block. In addition, you can buy weapons with Cheap Ocean Nomad Doubloons at mmocs.com to fight against sharks. But once you do have that 5x5 raft, drop the research table and start getting a lot of low-hanging fruit that will be enormously useful, such as the scrap hook and nets.
Avoid the flowers at the beginning of the game. They'll just take up an insane amount of storage space, and the only purpose they have is for painting. So until you get a paint mill and brush, the flowers have zero use.
Small crop plot is invaluable. Not for growing beets or potatoes, but for attracting seagulls that can then be killed and eaten. Cooked drumsticks are way better food than cooked beets or potatoes.
Scrap Hooks are amazing. Make one as soon as you can, and never make another plastic hook again!
The smelter is a huge gate for many 'quality of life' goodies, so being able to collect sand and clay as soon as you can is going to be huge. To this end, distract the shark with some bait while you dive and collect scrap, clay, and sand from the shallows around islands. This is, in some ways, even more important than the chest at the top of the island or the trees due to how many dried bricks are needed to make the smelter. You're going to want 14 clay and sand to do the research and craft the smelter.
That's it. Happy Grinding!
Instead of building a whole row of nets, alternate between net square and foundation square. The odds that something is going to 'shoot the gap' between them is minimal, even if you are precisely perpendicular to the direction you are going. And if there is any sort of angle (which is virtually certain after the first time you get spun around), then the odds of anything slipping past approaches zero. Meanwhile, you halve the amount of resources needed to snag flotsam floating past.
You only need to build nets on two perpendicular angles, an 'L' or 'T' shape shape if you like. How you set it up is entirely up to you, your sense of aesthetics, and how easily you can access the nets for collection.
Start small, build tall. Because many islands require a second or third story access point to reach the top with the chest full of goodies, A 5x5 or 7x7 raft is going to be plenty of floor space, especially if you start building up. For your first island, you can build a ramp of 45* angle roof up to the top of the island, if you have enough room. Just remember that you're probably going to lose most of that construction. Still might be worth it if you get enough scrap, metal ingot, or other rare and valuable goodies from it. Plus you'll probably make your wood back in the trees you can gain access to and chop down. But with two or three levels, you'll have more than enough square footage to do whatever you want.
Having said that, you really need a 5x5 raft before you start doing research, and make sure nothing critical is on the edge of the raft, as the shark tends to vastly prefer attacking the edge of the raft over a central block. In addition, you can buy weapons with Cheap Ocean Nomad Doubloons at mmocs.com to fight against sharks. But once you do have that 5x5 raft, drop the research table and start getting a lot of low-hanging fruit that will be enormously useful, such as the scrap hook and nets.
Avoid the flowers at the beginning of the game. They'll just take up an insane amount of storage space, and the only purpose they have is for painting. So until you get a paint mill and brush, the flowers have zero use.
Small crop plot is invaluable. Not for growing beets or potatoes, but for attracting seagulls that can then be killed and eaten. Cooked drumsticks are way better food than cooked beets or potatoes.
Scrap Hooks are amazing. Make one as soon as you can, and never make another plastic hook again!
The smelter is a huge gate for many 'quality of life' goodies, so being able to collect sand and clay as soon as you can is going to be huge. To this end, distract the shark with some bait while you dive and collect scrap, clay, and sand from the shallows around islands. This is, in some ways, even more important than the chest at the top of the island or the trees due to how many dried bricks are needed to make the smelter. You're going to want 14 clay and sand to do the research and craft the smelter.
That's it. Happy Grinding!
Read More Ocean Nomad Doubloons News & Guides on Mmocs.com